On Friday, December 10th of 1993, it was finally Doom time. After working for thirty straight hours testing the game for bugs, id was ready to upload the game to the Internet. […]
The moment it did, ten thousand gamers swamped the site. The weight of their requests was too much. The University of Wisconsin’s computer network buckled. David Datta’s computer crashed.
"Oh my God," he stammered to Jay over the phone. "I’ve never seen anything like this."
Neither had the world."